/*
*
==============================================================================
*  Name        : 
*  Part of     : Omen Game Engine - Example Game
*  Description : 
*  Version     : 1.0
*
*  Copyright (c) 2013 Lauri Kortevaara.
* 
==============================================================================
*/

#include <windows.h>
#include <stdio.h>
#include <fcntl.h>
#include <io.h>
#include <iostream>
#include <fstream>

#ifndef _USE_OLD_IOSTREAMS
    using namespace std;
#endif


// maximum mumber of lines the output console should have
static const WORD MAX_CONSOLE_LINES = 10000;

void RedirectIOToConsole()
{
    int hConHandle;
    long lStdHandle;
    CONSOLE_SCREEN_BUFFER_INFO coninfo;
    FILE *fp;
    // allocate a console for this app
    AllocConsole();
    // set the screen buffer to be big enough to let us scroll text
    GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
        &coninfo);
    coninfo.dwSize.Y = MAX_CONSOLE_LINES;
    SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
        coninfo.dwSize);
    // redirect unbuffered STDOUT to the console
    lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
    hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
    fp = _fdopen( hConHandle, "w" );
    *stdout = *fp;
    setvbuf( stdout, NULL, _IONBF, 0 );
    // redirect unbuffered STDIN to the console
    lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
    hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
    fp = _fdopen( hConHandle, "r" );
    *stdin = *fp;
    setvbuf( stdin, NULL, _IONBF, 0 );
    // redirect unbuffered STDERR to the console
    lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
    hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
    fp = _fdopen( hConHandle, "w" );
    *stderr = *fp;
    setvbuf( stderr, NULL, _IONBF, 0 );
    // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
    // point to console as well
    ios::sync_with_stdio();
}

//End of File
